


It gives you time to think and reflect on the horror of the world around you. It is slow and methodical, emulating how time drags when you have to perform a hateful task.

I must ignore their exhaustion and set them to work, performing various tasks to make their shelter habitable. During the day, it provides protection from the conflict raging outside, while at night it serves as an operations base for foraging runs into the world.\nĪs my first day begins, a short description explains that Pavle is injured, Bruno is sick, and all three men are tired of the war. This is to be their home, their only refuge from the war. My team is made up of three good men – Marco, Pavle, and Bruno – who are taking refuge in a bombed out house, that is filled with rubble and has been emptied of all comforts by looters. Every game starts by placing you in control of a random group of survivors.
